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Deduction is the art of logic. It doesn't matter if you're "right" or "wrong".
For this game, it was already planned that it would be about "correcting the wrong deductions of the great detective." So I'm terribly sorry, but Dai Gyakuten Saiban's Holmes was destined to never say anything correct.
Several Holmes designs were proposed, described by art director Kazuya Nuri as depressive Holmes, cute Holmes, adventurous Holmes, dark Holmes, and sleepy Holmes. The final design is a slightly arranged take on the canonical Holmes, used to accentuate the contrast between the Holmes of the books and the "real" Holmes seen in the game. Holmes also possesses a pistol as a contrast to Ryūnosuke Naruhodō's sword.