The Mood Matrix is a program on Athena Cykes' computer (nicknamed Widget), which is worn around her neck as a necklace. Cykes has a special ability to pick up subtle emotional cues in the voices of other people, and uses the Mood Matrix to examine these cues while witnesses are giving their testimonies. This provides an alternative to standard cross-examinations.
The Mood Matrix takes the form of a holographic screen that shows the emotions that a witness is experiencing whilst giving their testimony. The three-fingered glove Cykes wears on her right hand allows her to touch and interact with the holographic interface. There are four faces at each corner of the screen, called "mood markers", representing happiness/enjoyment, anger/frustration, sadness/fear, and surprise/confusion. These faces flash at varying intensities based on the witness's emotions. The screen also projects visual re-enactments based on the witness's testimony.
When an emotion conflicts with what is being said - such as an unexpected emotion appearing, or a noticeable increase, decrease or lack of an expected emotion - the player touches "Pinpoint" or presses the "L" button (Nintendo 3DS version only) and then selects the mood marker in question, causing the protagonist to yell "Got it!". This causes the witness's testimony to change, based on the witness's resurfacing memories.
Occasionally, contradictions between the testimony and evidence may appear as a result of amended testimony; in this case, the protagonist is prompted to present evidence at the appropriate statement, just like in cross-examination. In one case, the player must switch between the two modes of presenting evidence and probing emotions.
When the Mood Matrix program is not being used, Widget takes on various colors and expressions to reflect Cykes's mood, including the aforementioned mood markers.
When a detected emotion has an extremely strong reading, it interrupts the signals of the other mood markers, thus removing them from the screen. The player must then detect the source of the emotion using the images. Once the source is found, the player must touch the "Probe" button (or press the "L" button) and point it out to calm down the witness. Usually only one emotion goes out of control, with four known exceptions.
Characters with Mood Matrix segmentsEdit
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|Turnabout Countdown||Juniper Woods||-|
|The Monstrous Turnabout||Jinxie Tenma||Fear|
|Turnabout Academy||Robin Newman||Anger|
|The Cosmic Turnabout||Yuri Cosmos||-|
|Turnabout for Tomorrow||Simon Blackquill||All|
|Turnabout Reclaimed||Norma DePlume||-|
|Marlon Rimes||Sadness and anger|
|The Magical Turnabout||Betty de Famme||-|
|Turnabout Storyteller||Uendo Toneido||Anger, surprise and sadness|
|Turnabout Revolution||Armie Buff||Surprise and fear|
The program is called the "kokoro sukōpu" (ココロスコープ; lit. "Heart Scope") in the Japanese version of the game, with the device's nickname being "Monita" （モニ太).
- Concept sketches in the The Art of Phoenix Wright: Ace Attorney - Dual Destinies - artbook show that, at one point, the Mood Matrix's emotion icons would be act like more characters that would interact with each other by pushing the others aside, hopping across the screen, or clashing with other emotions.
- ↑ (2015). The Art of Phoenix Wright: Ace Attorney - Dual Destinies - (p. 210). UDON. ISBN 978-1927925447.