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This article is under construction. While it is not short, it still needs expansion as outlined in the manual of style. The article most likely needs expansion near the end of the tagged section or sections. Note: The editor who added this tag has specified the following areas of improvement: Missing GAA & GAA2 locations. |
The following is a list of locations throughout the Ace Attorney series. In this context, the term "location" is a specific place that the player can visit, and from this "location", the player can move to a different "location". The locations are listed here in the chronological order in which they appear in the Ace Attorney games. For more detailed information on which locations are connected directly to a certain location, see the article of the location in question. For a general information on location connections, see the list of Ace Attorney maps.
Locations often have many names and/or slight variations of the same name. In general, the names used here are of the less descriptive name for each location, and the more descriptive name is mentioned in the lead section of each location's article. However, the in-game dialogue often refers to the locations as well, and in that case the name (including capitalization) used in the in-game dialogue trumps all other names and capitalization.
Locations introduced in Phoenix Wright: Ace Attorney[]
The following locations were introduced in Phoenix Wright: Ace Attorney:
- Defendant Lobby No. 2
- Courtroom (general)
- Wright Anything Agency (known as Fey & Co. Law Offices in The First Turnabout and Turnabout Sisters, Wright & Co. Law Offices from Turnabout Samurai to Bridge to the Turnabout, and the Wright Talent Agency in Turnabout Trump and Turnabout Corner)
- Detention center/Visitor's room
- Gatewater Hotel
- Grossberg Law Offices
- Defendant Lobby No. 1
- Bluecorp
- Studio - main gate
- Studio One entrance
- Employee Area
- Dressing room (Global Studios)
- Studio One
- Defendant lobby (all others)
- Courtroom No. 4
- Studio Two
- Trailer
- Gourd Lake Entrance
- Public Beach
- Gourd Lake Woods
- Criminal Affairs Department
- Boat rental shop
- Courtroom No. 3
- Caretaker's shack
- Records Room
- Underground parking lot
- Room 1202 (called "High Prosecutor's Office" in Rise from the Ashes)
- Police department entrance
- Guard station
- Evidence room
- Chief's office
Locations introduced in Phoenix Wright: Ace Attorney - Justice for All[]
The following locations were introduced in Phoenix Wright: Ace Attorney - Justice for All:
- Viola Hall
- Hallway (Gatewater Imperial Hotel)
- Hotel Lobby
- Engarde's hotel room
- Corrida's hotel room
- Wine cellar
- Living room
- Private lounge
Locations introduced in Phoenix Wright: Ace Attorney - Trials and Tribulations[]
The following locations were introduced in Phoenix Wright: Ace Attorney - Trials and Tribulations:
- Main Exhibition Hall
- Basement Warehouse
- Mask☆DeMasque's Hideout
- Atmey Detective Agency
- CEO's office
- Security Room
- Main Gate (Hazakura Temple)
- Main Hall
- Dusky Bridge
- Inner Temple
- Courtyard (Hazakura Temple)
- Heavenly Hall
- Training Hall
- Garden
Locations introduced in Apollo Justice: Ace Attorney[]
The following locations were introduced in Apollo Justice: Ace Attorney:
- Hickfield Clinic
- Eldoon's house
- Kitaki Mansion
- Garage
- People Park
- Reception
- Office (Meraktis Clinic)
- Backstage hallway
- Gavinners's dressing room
- Lamiroir's dressing room
- Stage (Sunshine Coliseum)
- Sunshine Coliseum
- Prosecutor Gavin's office
Locations introduced in Phoenix Wright: Ace Attorney - Dual Destinies[]
The following locations were introduced in Phoenix Wright: Ace Attorney - Dual Destinies:
Locations introduced in Phoenix Wright: Ace Attorney - Spirit of Justice[]
The following locations were introduced in Phoenix Wright: Ace Attorney - Spirit of Justice:
- Plaza of Devotion
- Detention Center (Khura'in)
- Inner Sanctum
- High priest's house
- Former Sahdmadhi Office
- Audience chamber
- Rebel hideout
Locations introduced in Ace Attorney Investigations: Miles Edgeworth[]
The following locations were introduced in Ace Attorney Investigations: Miles Edgeworth:
Locations introduced in Gyakuten Kenji 2[]
This article contains information from the unofficial English translation patch for Gyakuten Kenji 2. | |
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Owing to the lack of an official translation of the Japan-only Gyakuten Kenji 2, the information and names in this article come from the unofficial English translation patch known as Ace Attorney Investigations: Miles Edgeworth: Prosecutor's Path. More information on this can be found here. If you have personal experience with the item of media in question, you can help the Ace Attorney Wiki by improving on this article. Please heed the manual of style when adding information. |
The following locations were introduced in Gyakuten Kenji 2:
- Visitor's room
- Hallway (detention center)
- Hallway (prison)
- Workroom A
- Holding cell
- Special cell
- Courtyard (prison)
Locations introduced in The Great Ace Attorney: Adventures[]
The following locations were introduced in The Great Ace Attorney: Adventures:
The Adventure of the Great Departure
The Adventure of the Unbreakable Speckled Band
The Adventure of the Runaway Room
The Adventure of the Clouded Kokoro
The Adventure of the Unspeakable Story
Locations introduced in The Great Ace Attorney 2: Resolve[]
The following locations were introduced in The Great Ace Attorney 2: Resolve:
The Adventure of the Blossoming Attorney
The Memoirs of the Clouded Kokoro
The Return of the Great Departed Soul
Twisted Karma and His Last Bow
The Resolve of Ryūnosuke Naruhodō
Locations introduced in Professor Layton vs. Phoenix Wright: Ace Attorney[]
The following locations were introduced in Professor Layton vs. Phoenix Wright: Ace Attorney:
- Horse-Drawn Wagon
- Main Street
- Town Centre
- W. Shopping Area
- E. Shopping Area
- North Parade Avenue
- Town Square Outskirts
- Town Square
- Bakery
- Espella's Room
- Great Archive Entrance
- Great Archive
- Special Viewing Room
- Great Archive Cellar
- Inquisitors' Hall
- Deathknell Dungeon
- Court entrance
- Road to the court
- Guarded gate
- Knights' garrison
- Audience room entrance
- Audience room
- Alchemist's house
- Butler's room
- Alchemist's study
- Basement study
- Marketplace
- Seedy alley
- Tavern
- Sculptor's room
- Fire pit mechanism
- Wagon station
- Forest of Lost Way
- Village outskirts
- Shades' Village east
- Shades' Village west
- Red Flower Lake
- Great Witch's abode
- Shades' workshop
- Great Witch's room